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Bridge can be as bad as NASA for confusing acronyms and
lingo! Welcome to the Jargon Jungle - a glossary of bridge terms designed to
help you hack your way through to a better understanding of the game of
bridge. Just click on the first letter of the word you wish to find!
Each letter of the alphabet reloads the page.
Also, if you would like to suggest a term not presently
included on the list, or see a correction that needs to be made, please
drop us a note.
Canape: When opening two-suited hands, the shorter
of the two suits is opened first rather than the longer as is traditional.
Cappelletti (Capp): Also known as Hamilton. A convention used over
opponents opening 1NT bid.
X=penalty (indicates equivalent or better hand than 1NT bidder)
2C=one-suited hand in any suit, including clubs (partner responds 2D,
--1NT-2C-P-2D-P-3C is clubs)
2H=hearts & a minor
2S=spades & a minor
Carding: See Discard.
Claim: To claim is to show your hand and
demonstrate how the remainder of a play would proceed, thus saving time on
an already certain result.
Concede: To concede means you and partner (either declarer or
defense) can take no more tricks. This also speeds up the game.
Communication: The presence of adequate entries in a partnership's
Cramped: Auctions where you don't have as much bidding space as usual
(such as after pre-empts).
Cuebids: (Slang - Q-bid) A cuebid is the bid of a suit that is very
unlikely to be trump, either because it has been bid by the opponents or
because your side has already agreed on trump. There are three types of
Cuebids that promise: These usually show first (or sometimes second) round
control of the suit bid (i.e. the ace or void for first round control and
the king or singleton for second round control). (1S-P-3S-P-4C shows first
round control of clubs.) (1S-P-3S-P-4C-P-5C shows second round control of
clubs but denies first round control in either hearts or diamonds).
Cuebids that ask: Usually looking for a stopper for no trump (1D-2S-3S) or
for help in a suit in game try (1S-P-2S-P-3C, looking for club help).
General force: Usually showing a limit raise or better (1S-2D-3D) or
(1D-1S-1NT-2D, which shows limit raise or better in spades).