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Bridge can be as bad as NASA for confusing acronyms and
lingo! Welcome to the Jargon Jungle - a glossary of bridge terms designed to
help you hack your way through to a better understanding of the game of
bridge. Just click on the first letter of the word you wish to find!
Each letter of the alphabet reloads the page.
Also, if you would like to suggest a term not presently
included on the list, or see a correction that needs to be made, please
drop us a note.
Marked Finesse: A finesse which it is known will
succeed, typically because the player who will play fourth to the trick has
previously shown out of the suit now being led.
Matchpoints: The more common scoring system in duplicate bridge. You receive 1 point
for every pair which played your cards whose score you beat, and 1/2 point
for ever pair whose score you tied. (European clubs sometimes use 2 and 1
instead of 1 and 1/2.)
Michaels: Michaels is a bidding convention designed to show two
suited hands after your opponent has opened the bidding. These hands should
be 5/5 in most circumstances, similar to the Unusual No Trump bid. Some
players loosen some of the restrictions.
1C-2C shows hearts and spades
1D-2D shows hearts and spades
1H-2H shows spades and a minor (2NT asks minor)
1S-2S shows hearts and a minor (2NT asks minor).
The strength of the hand depends on the vulnerability. At
unfavorable vulnerability it should be a very good hand. At favorable
vulnerability it can be very preemptive. Over (1C-2C-P) 2H or 2S can be bid
on almost nothing so it should not be viewed as even moderately
Mitchell: The most common movement of players in a pairs game. Either
your pair sits north-south and remains in one position for a whole session,
or your pair sits east-west and changes to a new table with each round.
Slight variations in this movement may apply, depending on the number of
pairs entered. The north-south and east-west scores are tabulated
separately, producing two winners unless an overall ranking of both sets of
teams is done.
Mixed Raise: A jump cuebid in the opponents' suit (eg 1C-1H-1S-3C)
showing enough shape to want to preempt but too much strength for a direct
preempt. It's roughly a four card constructive raise, with the exact
strength depending on the style of play.