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Bridge can be as bad as NASA for confusing acronyms and
lingo! Welcome to the Jargon Jungle - a glossary of bridge terms designed to
help you hack your way through to a better understanding of the game of
bridge. Just click on the first letter of the word you wish to find!
Each letter of the alphabet reloads the page.
Also, if you would like to suggest a term not presently
included on the list, or see a correction that needs to be made, please
drop us a note.
Pairs: The most common form of tournament bridge
play. You play with one partner throughout the event and the two of you are
scored as a unit. The scoring is usually matchpoints, but IMPs can also be
used, in which case the game is IMP Pairs.
Precision: A strong club based bidding system.
Pre-empt: A bid that raises the level of bidding dramatically. It is
usually done with a weak hand and a long suit. The purpose is to force your
opponents to make decisions with very little information about the others
hands. Given time, most good players will find a good contract. Well placed
pre-empts take bidding room away from opponents and make them guess.
Pre-empts can be opening bids (ie: 3S or 2D) or can be overcalls (such as
bidding 4s over your right hand opponent's 1D opener). Use of pre-empts
should vary dramatically depending on position (whether your partner is a
passed hand) and vulnerability.
Psych: When you make a bid that deliberately gives misinformation to
everyone at the table. Examples include opening a hand with no HCP, or
bidding a suit that you dont have, or pre-empting with a very good hand -
these are the common kinds of psyches. It can be compared to bluffing in
poker. The key is that everyone is fooled, including your partner.
Puppet Stayman: A form of Stayman (asking for majors over NT opening
bid) that allows opener to show both 4 card majors and 5 card majors and
differentiate between them. It also can be played in such a way as to allow
either opener or responder to play the hand. Over 2NT, opener puppet
responses to 3C are - 3D shows one or two four card majors. 3H or 3S show a
5 card major. 3NT denies a 4 or 5 card major. Over a 3D response to 3C
Stayman, bidder can bid 3H (shows 4 spades and denies hearts), or 3S (shows
4 hearts and denies spades), or 4D (shows both majors). This way the 2NT
opener gets to play the hand.
See also Stayman, Garbage Stayman.