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Home
>> Bridge School >> Lesson 11:
Responding to a Major suit opener with a FIT
RESPONDING TO 1 OF A MAJOR SUIT OPENERS:
FIVE-CARD MAJORS
Responding to partner's 1
or 1
opener -
"We have a fit!"
Partner, sitting across the table from you, has just told you that she holds
five cards in either hearts or spades (depending on which suit she actually
bid) and also holds 13-21 points or 7 or fewer losers in her hand. Your
job at this point is to look at what you can determine about how
high and where to play the hand.
If you hold three or more cards in the suit partner has opened in,
you have a suit fit and we know where you want to play the hand. The
only question becomes "how high"?
Support points
When the partnership has found a suit fit and one or both partners know
it, it is common to slightly change how you add up the points in your hand. This
is usually done because you can trump cards if one of the partnership's
hands is out of a suit and that suit is played. The change is done in the
following way (not too difficult, so don't get worried):
- Count your high card points and length points as you
normally would
- Then, for suits [outside of the trump suit] which are
shorter than three cards, you add the following:
- 1 more point for a doubleton (a suit in which
you hold 2 cards),
- 2 more points for a singleton (a suit in which
you hold only 1 card), and
- 3 more points for a void (a suit in which
you hold no cards at all).
This results in your support points for partner's major suit. Use
this total to determine how high you want to bid.
Counting losers does not change whether we have a fit or not. Sometimes
it's a good idea to count support points to see what that says you should
be bidding and then counting losers to see what that says. If
the counts agree (which they often do!), then you can feel confident of
what you should do. If they disagree (every once in awhile they do),
you know you have a close decision between two different bids and should
see if there is anything else in the hand which makes it worse or better
(and make your bid accordingly).
Responding to partner's 1 of a major opening bid:
It's important to remember the three types of hands that opener
can have to open 1
or 1 :
- Opener has a maximum opener [19-21 points or
5 or fewer losers]. What do you need to make game opposite
this kind of hand? As far as points go, you need anywhere from
5-7 points (or more, of course) since this will add up to the necessary
26 points needed for game. As far as losers go, the partnership
needs 10 winners to bid 4 of the major. Remembering that to determine
partnership winners, you subtract the total partnership losers
from 24. That would mean that the partnership has to have
14 or fewer lowers. Since (in this case) your partner has 5 or
fewer losers, you need 9 or fewer losers. So, opposite a maximum
opener by partner, you have to hold 5-7 points or 9 or fewer
losers to be in game.
- Opener has a strong opener [16-18 points or
6 or fewer losers]. What you need to bid game if opener has this
kind of hand is 8-10 points (or more) to add up to 26 points. Or,
if you're using Losing Trick Count (LTC), you need 8 or fewer losers.
- Opener has a minimum opener [13-15 points or
7 or fewer losers]. You would need 11-13 points and 7 or fewer
losers.
You don't know which kind of opener partner has right
now. What's the least you need to have a chance of getting
to game if we should be there? Either 5-7 points or 9 or fewer
losers. Yes, if this is all you have, partner might have a minimum opener
and you won't be anywhere near 26 points (or 14 or fewer losers). However,
partner won't be jump shifting and you'll still be at a low level. Thus,
you can still put the brakes on the bidding after partner makes her next
bid. Right now, you have to keep the bidding alive just in case partner
has a maximum opener.
Most people will use the following ranges to describe a responder's hand:
- A weak hand
has less than 6 points or 10 or more losers.
- A minimum responding hand
has 6-9 points or 9 or so losers.
- An invitational
responding hand has 10-12 points or
8 or so losers.
- A game-forcing responding hand
has 13 or more points or 7 or fewer losers.
You'll be using these numbers when discussing responder's
bidding, so keep them in mind.
How do you tell partner about these ranges? Suppose partner has opened 1
and you have three or more hearts in our hand. You have a fit!!! Using
Standard-American Yellow Card (SAYC), you use the following to describe
the fact that you have a fit with partner's suit and to describe the point
range of your hand:
- With a weak hand, you
PASS. Game is impossible since partner didn't open 2
,
so we stop the bidding as soon as possible. (There
is one exception
to this which I'll discuss in just a minute)
- With a minimum
responding hand, you bid 2
.
Note that this is the lowest heart bid you can make, so partner
will know that you have the least points you possibly can have to make
a response. Partner will also know that you have a heart fit. Then,
she can count her support points and add them to the 6-9 that
you've shown. She's now in a good position to make a decision about
how high to play the hand. [Since you raised her suit, she knows
where to play the hand.]
- With an invitational responding
hand, using SAYC,
you bid 3
.
[VERY IMPORTANT NOTE: This is not the way that many books
on Standard American teach you to bid. That's because in "Yellow
Card", this is a special bid. Always keep in mind that you and
partner have to be speaking the same bidding language!] In SAYC,
this is called a limit raise. It
tells your partner that you have a fit for her suit and that you have
enough points to get to game if she has more than a minimum opening
hand. Again, now she can make a decision on how high to play the
hand.
- With a game-forcing
responding hand, we make a conventional
response of 2NT, known as "Jacoby Two No Trump." This
special bid does not imply an interest in a No Trump game!!! It
tells opener that you have a fit for her suit and that you have enough
points to get to game even if she has a minimum opener. The
next lesson will look at how she should bid.
Note that you raise partner's
suit if you have a fit. [Yes, 2NT is a "raise" of the suit,
even though you didn't use that suit in your bid. Partner knows
that you have a fit for her suit.] Also note that partner has a very
good idea of how many points (or the maximum number of losers we have),
so she can make an intelligent guess as to how high to play the hand.
The exception
The one exception to these bids is for weak hands. When you have five
cards or more in support of partner's suit, you have a weak hand
and you have a singleton or void in another suit, you make a "shutout
bid" and jump all the way to four of the suit! Admittedly, this
seems insane! You're bidding game and you're not even sure we have
enough points for it! You jumped more than the limit raise! Yet,
"everyone" makes this kind of bid. I can hear the cries now:
"Why would anyone do such a thing?" There are two reasons
for it.
First, the partnership holds at least 10 cards in that major.
At least one opponent is going to be "short" (singleton or void)
in that suit. So far, you've had nice opponents and they have PASSed
whenever the bidding got to them. However there are several kinds of
bids they can make which are usually safe when they are short in
the suit you're bidding. With your partnership holding so many cards
in your suit, they're likely to want to make some kind of bid.
Second, by jumping all the way to game, you'll be making it hard for the
opponents to bid. They'd have to make a bid at the four-level or higher
and it's just very hard to do that and know that you're right. So, if they
do bid, they'll be making a blind guess. Since your opponents
don't know if partner holds a maximum or minimum opener either, they don't
know if your partnership has enough points for game or not.
But realize that you must have all three requirements for this bid: a weak
responding hand, five cards in your partner's major suit, and
a singleton or void in another suit. If you hold more than a weak
responding hand, do NOT jump to 4 of the major. If you hold only four
cards in partner's suit, do NOT jump to 4 of the major. If you do NOT hold
a singleton or void in another suit, do NOT jump to 4 of the major.
There is more to discuss here, but this is probably enough for now.
Don't feel overwhelmed. Don't think that knitting is easier (well,
ok... sometimes it is. But only sometimes.) Don't worry! You'll
see how all this comes together.
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