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Home
>> Bridge School >> Lesson 12:
Opener's Rebid when Responder shows a fit
Opener's Rebid When Responder Has Shown A Fit
This lesson shows how the partnership conversation continues after opener
opens with 1 of a major suit and responder
makes a bid which shows a fit.
Responder has shown a fit for the suit you opened, so you now know where
to play the hand. The only questions that remain are "how many points
does the partnership have" and "is it possible that there is a
game: where does the partnership play the hand"? [See the lesson on
three important questions for a discussion
of these questions.]
Most of the time you'll have a good idea of how many support points partner
has for your suit, so you add them to yours. If there can't be enough for
game, you PASS. It's important that you PASS
since any other bid you make tells partner that there's still a chance of
game even with the points she's shown already. If you think game is possible,
you need to let partner know more about the points that you hold. Right
now (since you opened 1
or 1 ), she thinks you have
anywhere from 13-21 points (along with your five or more hearts [or spades]).
If you think that game is still possible, you need to make a bid
which tells her more about your hand and points (is it a minimum opening
hand? a strong opening hand? a maximum opening hand?).
There is one thing you can do now that you know a fit is found. You
can also add support points just as responder did. That is, you can add
1 point for every doubleton in your hand, 2 points for every singleton and
3 points for every void. Sometimes this changes your hand from (e.g.) a
minimum opener to a strong opener!
Responder makes a minimum raise
Suppose you open 1
and (after the opponent to your right PASSes) your
partner bids 2 .
- If you still have a minimum opener (13-15 points or 7 or so
losers), game is unlikely. Partner has shown 6-9 points or
9 or so losers. Thus, the partnership has (least) 13+6=19 points to
(most) 15+9=24 points, or 19-24 points which isn't up to the "magic
number of 26 points." Also, the partnership has 7+9=16 losers.
This suggests that the partnership has 24-16=8 tricks. Removing the
first six tricks ("book"), this suggests that the partnership
shouldn't go above the 2-level. Your partner has bid 2
so you should just PASS.
- If you have a maximum opener (19-21 points or 5 or so losers),
game should be bid. Let's look at it like you did just a moment ago.
The partnership has (least) 19+6=25 points to (most) 21+9=30 points.
The partnership also has 5+9=14 losers or 10 winners (24-14=10). This
is enough for game. [Ok, if the partnership has only 25 points, you
might be a point short of the "magic" 26 points. Unfortunately
you won't be able to find out if partner has 7
to 9 points so you have to guess that most of the time she'll have
7 to 9. Sometimes you'll be wrong, but what you're trying to
do in bridge is to be right more often than wrong.] Since the
partnership has enough for game but not for slam (the partnership needs
33 or more points for that, remember?) and you know that the partnership
has a fit in hearts (in this example), you can just jump and bid 4
! Responder shouldn't get terribly
excited by this since she's told you everything you needed to know and
you just told her that slam can't be made. She should PASS
at her next turn to bid.
- If you have strong opener (16-18 points or 6 or so losers),
game is still possible. The partnership has anywhere from 16+6=22
points to 18+9=27 points. [LTC suggests that you can bid safely to the
3-level since you only have 15 total losers: 9 winners.] So, with the
partnership points being 22-27, sometimes you'll have enough
for game and sometimes you won't. What you'd really
like to know is: does my partner have 8-9 points [a "maximum"
minimum responding hand]? If she does, the partnership probably has
enough for game. How do you tell her this? Well, first of all, you don't
PASS. And you can't jump all the way to game either.
So, you make an invitation to her by bidding 3
. This says "Thanks
for letting me know me have a fit in hearts. You might still have enough
for game if you have the top point range for your minimum response.
Do you?" She'll bid game if she can and PASS
otherwise.
So when partner raised you, 1) you added support points to
your hand, 2) you added up the partnership points (and determined winners
using LTC) and 3) made a decision. If game wasn't possible, you PASSed.
If the partnership had enough for game, you bid it. If game was possible
but not certain, you issued an invitation. Bidding isn't all that hard
if you listen, is it?
Responder makes a limit raise
Suppose you open 1
and partner makes a limit raise of 3
showing 10-12 support points (or 8 or so losers) and indicating
that the partnership has a spade fit. Add any support points to your hand
since a fit has been found.
- If you have a strong opening hand (16-18 points or
6 or so losers), the partnership has 26-30 points (or 14 or
so total losers which gives 10 winners). This is enough for game, but
not enough for slam, so you just bid 4
.
- If you have a minimum opening hand (13-15 points or
7 or so losers), the partnership has 23-27 points (or 15 or
so total losers which gives 9 winners). This is sometimes enough for
game but not always, so you have to make a decision as to whether you
want to try for game or not. You need to look at whether your points
are "good" points or "bad" points and whether you
have the "top" of a minimum opening hand.
What makes certain points "good"
and other points "bad"? Well, there are lots
of things that can be considered. Let's look at probably the
two most important ones for this situation. If your high card points
are mainly aces and kings, these are somewhat better than the points
given by the Milton Work Count we've been using. So if most of your
points are from aces and kings, then this would tend to make your points
"good". The other thing that can help you judge whether your
hand has "good" points or not is trump length.If you have
extra trumps (six or more of them), then your hand is a bit better than
one which just has the five you've already told partner about (with
your 1
opener, right?).So this also helps make your hand "good."
So, if you have a "top of the range" opening hand (a very
good 15 points or an excellent
14 points), you can consider bidding game. There is no guarantee
that the hands will be able to make game, I'm afraid. These will often
be "close" decisions.Just remember that most of the
time, the partnership will not have enough for game. Sometimes
you'll make the right decisions and sometimes you'll make the wrong
decision. No one (and that includes bridge experts) makes the correct
decision every time, so do your best and you'll be fine.
If partner puts a "bad" 10 point dummy down on the table and
you get that sinking feeling in your gut, just remember to say "thank
you, partner!" And SMILE. It will drive your opponents
crazy.
- Finally, if you have a maximum opening hand (19-21
points or 5 or so losers), the partnership has 29-33 points
and 11 or so winners (13 or so losers). On good days, the partnership
might have a slam in spades [for this example.] On bad days it will
be a struggle to make game (due to bad luck: not due
to bad bidding judgment). You can explore slam only if your hand
is a very good 21 points or an excellent
20 points. Most of the time you won't have this.
If you don't have this, then you can just bid game, 4 .
This indicates that you have enough points for game, but aren't interested
in slam opposite partner's limit raise.
If you do have a terrific maximum opening hand, check your
judgment again. [Why? If the partnership gets to slam and it doesn't
make, then you've not only lost the slam but you've also lost
the 4
game that the partnership would have made. So bidding a "risky"
slam risks a lot and shouldn't really be done unless you're desperate.
(Don't ask me about when you need to be desperate! I'm never that
desperate!)] OK. So, you have that fantastic maximum opener. Don't forget
that partner might have a meager 10 point limit raise. You have to make
a slam invitation. Partner is free to decline the invitation
or may cooperate with the invitation. Listening to your partner's
bids becomes very important!
How do you "invite slam"? By using a cue-bid. Since it's
important to have every suit stopped in a slam, you let partner
know that you have the ace of a suit. [You'll almost never cue-bid a
king in this situation.] You do this by bidding the next lowest suit
(sometimes called the "cheapest suit") in which you have an
ace. For example, you hold
and open 1 .
After your left-hand opponent PASSes, your partner
makes a limit raise of 3 .
After your right-hand opponent PASSes, you would
bid 4
to let partner know that you have diamonds "stopped". Since
you didn't bid 4 ,
your partner will know that you think the partnership might have a slam
in spades, that you have diamonds "stopped", and
that you don't have clubs stopped. Thus, if she has a "good"
limit raise (12 good points or 11 excellent ones) and she has
clubs stopped, she can make an encouraging bid (by bidding Blackwood
4NT for example, or by bidding 5
depending on what she thinks the partnership needs to find out). If
she doesn't have one of them, she can make a discouraging bid by just
bidding game: 4 .
She's telling you that she doesn't have a great deal of slam interest
(unless your hand is very, very, very good) or she's saying
that she doesn't have clubs stopped.
If she did bid 4 (discouraging), you
have to decide whether you say you have that "very, very, very
good" hand and bid again or you just PASS.
It's probably best to PASS for the following reasons.
First, you're missing two of the top honors in spades (the K and the
Q). Partner probably has at least one of these, but that means
that there's a chance your opponents have the other and might take a
trick with it. Second, the partnership is very likely to have a club
loser (since partner didn't make an encouraging bid). So, you envision
two losers. Maybe your "x-ray vision" is correct and maybe
it's not. If she has a "perfect limit raise" of
KT82
T74 K2
KQ64 (for example), the partnership has a chance of making a small slam
in spades (if the opponent's Q
doesn't win a trick, the partnership will only lose the A).
However, this not only requires your partner to have the exact cards
you need but also requires some luck (the opponent's Q
doesn't take a trick). So this is asking Fate to be awfully nice to
you. Maybe you should just PASS partner's 4
bid and let Fate tempt someone else.
We'll be talking more about trying to bid slams intelligently
later. You've probably had enough for now.
Responder makes a game-forcing raise
(Jacoby Two NoTrump)
You opened 1
and, after your left-hand opponent PASSes, your
partner makes a bid of 2NT! She's just said that
she has 13 or more points or 7 or fewer losers.
She's also making an initial invitation to see if the partnership can
make slam!
Unlike the previous section where we were talking
about you being interested in slam, you aren't very sure what
she has other than support for your hearts and the points/losers just
mentioned. Since her hand isn't very clear to you, you need to tell her
more about yours and her 2NT bid has asked you to
give her a very specific picture of your hand. When responding to her
Jacoby 2NT bid, you do the following after adding
support points to your hand:
- If you have a singleton or void in a suit, bid
the next highest suit in which you hold a singleton or void. Now, it
may sound funny to make a bid in a suit where you hold one (or no)
cards, but you and partner are carrying a conversation and she knows
what you're saying. If the bidding goes (your opponent's PASSes
won't be shown or mentioned to save some space: but the opponents must
PASS for this kind of bidding),
1
by you, 2NT by partner and 3
by you at your next turn, your partner will not be expecting
you to hold clubs. To the contrary! She'll be expecting you to hold
very few of them (singleton or void, remember?) We'll see what she does
with this information in the next lesson.
- If you do not have a singleton
or void in a suit, you tell her whether you have a maximum, strong,
or minimum opener. Actually, these ranges are modified slightly from
what you've learned. If you have a "good" hand, you upgrade
your hand to the next range. That is, a "good" minimum opener
is treated like a strong opener. Or a "good" strong opener
is treated like a maximum opener. You can do this because partner also
has a good hand and you'd like to look for slam if possible. If you
have a "bad" minimum opener, you still treat it like a minimum
opener.
- With a minimum opener (and no "side" singleton
or void), you bid game [in this example: 4
].
You've just told her: "I have a minimum opener and no side singleton
or void." That's a lot of information in one bid!
- With a maximum opener (and no "side" singleton
or void), you bid the trump suit at the three level [in this example:
3
]. You've just told her:
"I have a maximum opener and no side singleton or void. I'm really
interested in slam!"
- With a strong opener (and no "side singleton
or void), you would dearly love to bid "three-and-one-half hearts".
Unfortunately half-bids aren't part of the bridge bidding vocabulary.
Hmm... what to do, what to do. Oddly enough, you have a perfectly
good bid to do this: 3NT!
"Whoa!" I hear you cry. Doesn't 3NT
mean that I think the partnership should play the hand in NoTrump?
Think about this for a moment and you'll see why partner won't be
deceived. When do you look for a NoTrump game? When the partnership
does not have a major suit fit. But,
both you and partner know there is a fit
so when you bid 3NT, partner won't be thinking
that you're looking to have the partnership play in a NoTrump game!
Tricky, tricky! Just remember that you and partner are carrying
on a conversation. It just sounds a bit "slang" right now.
Again, we'll see what she can do with this information in the next lesson!
You've told her a lot and she'll have to make some decisions based on
what she now knows about the partnership's hands.
WHEW! Take a deep breath again. There has
been a lot of words in this lesson but hopefully you've noticed that ideas
were repeated again and again. When you're bidding, don't try to blindly
remember rules. It's more important to remember what you and your partner
are telling each other. Sometimes this is pretty easy, sometimes it's a
little tricky. Just keep on trying and I know you'll get it!
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